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Unread 2010-06-28, 06:39 PM   #1251
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Excited about that New HTC EVO 4G Update? Be Careful, It’s Bricking Some Phones

by Kevin Krause on June 28th, 2010
This is why we can’t have nice things! It would seem that a small group of those receiving the brand-spanking new HTC EVO 4G over-the-air update are getting the exact opposite result of a phone tweaked and improved. Instead, their phones are coming out of the update process as paperweights, bricked beyond any usefulness, and with hard resets not doing the trick.
Now, to be fair, many of those reporting back with dead phones also happened to have rooted their handsets, but there are also a number of EVO users running stock that aren’t pulling through the update. The story goes that after the update is over, they are prompted for a second update. Assuming it is a second part or an even better version they go ahead with the update only to result in a broken phone.
MobileCrunch got in touch with Sprint customer support, and they confirm that they have received a number of similar complaints throughout the day. They are suggesting that if you come up with the short end of the EVO stick you might just have to truck on down to a Sprint store and get an exchange. If you haven’t updated yet and don’t want to be a risk taker, you may want to hold off until the issue gets cleared up.
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Unread 2010-06-28, 06:40 PM   #1252
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How To: Tether Your Android Phone to Connect to Xbox Live

by Kevin Krause on June 28th, 2010
We recently saw a “portable” Xbox LIVE setup for gaming on the go, and one of the key elements to making it work was tethering the Xbox to an Android phone via PDANet. If you tried to duplicate the rig but are had trouble connecting to the internet, the following video should help. OK, you probably aren’t trying to duplicate that setup, as it really was just sort of ridiculous, but if you’re ever in a pinch and need to access your Xbox LIVE using your phone, here’s how:
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Unread 2010-06-28, 08:20 PM   #1253
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i cant decide if i should manually update to 2.2 or wait for the ota,or just ditch the nexus and get the samsung vibrant
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Unread 2010-06-28, 09:10 PM   #1254
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Super Mario sidescrolls way through your Android live wallpaper



This quite possibly is the greatest thing we've ever seen before breakfast (at least since Zombies crossed our desk). That's right, it's Super Mario, scrolling his way on through your Android 2.1 (and up) live wallpaper. He plays through a couple of levels, and you can tweak the settings to show the paths that Mario is thinking about taking. It's all brought to you by pikipirs at XDA Developers, so drop a dime or two in the collection plate if you feel like it. Download at the source link, and check out some video after the break. [XDA Developers]

Something went wrong. Please make sure you added the video correctly.

Video URL: http://www.youtube.com/watch?v=<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/_pf6XZge_Mo&color1=0xb1b1b1&color2=0xd0d0d0&hl=en_ US&feature=player_embedded&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/_pf6XZge_Mo&color1=0xb1b1b1&color2=0xd0d0d0&hl=en_ US&feature=player_embedded&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="385"></embed></object>

Something went wrong. Please make sure you added the video correctly.

Video URL: http://www.youtube.com/watch?v=<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/2g58o9w0bg4&color1=0xb1b1b1&color2=0xd0d0d0&hl=en_ US&feature=player_embedded&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/2g58o9w0bg4&color1=0xb1b1b1&color2=0xd0d0d0&hl=en_ US&feature=player_embedded&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="385"></embed></object>
http://www.androidcentral.com/super-...live-wallpaper
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Unread 2010-06-28, 09:19 PM   #1255
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Ok well i got the file on my sd card, downloaded astro, launched the app from the file manager, but when i go to change my wallpaper, it doesnt give me the option for live wallpaper. Is there something else i need to do?
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Unread 2010-06-28, 09:20 PM   #1256
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Originally Posted by JustinCredible View Post
saw that on xda earlier and installed it. The novelty has already worn off lol
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Unread 2010-06-28, 09:22 PM   #1257
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Ok well i got the file on my sd card, downloaded astro, launched the app from the file manager, but when i go to change my wallpaper, it doesnt give me the option for live wallpaper. Is there something else i need to do?
you have to start the phone in bootloaded mode and install the settings for live wallpaper
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Unread 2010-06-28, 10:15 PM   #1258
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Geek 101: Android and iOS Multitasking Compared


Multitasking is generally understood as the ability of an operating system to run several applications at once. While the definition is fairly simple, as we've seen with releases of Android OS and Apple iOS4, the reality can be significantly more complex.
While the basic idea behind multitasking is the same on your smartphone as it is on your PC, how it works--both under the hood and in terms of the interface--can be drastically different.
A Mobile Multitasking Primer

When it comes to mobile operating systems, "multitasking" is used to refer to two separate features: The ability to run applications in the "background" (that is, apps running behind the current app, as is the case on a PC), and the ability to save the state of apps to disk (effectively pausing them).
Generally speaking, apps that continue to run in the background require more system resources (memory, processing power, etc) than an app that has been "paused," so managing these behaviors can be critical to keeping your smartphone responsive, and preventing its battery from draining too quickly.
A simple example might be a music-playing application; you'll probably expect it to continually run in the background, playing music, regardless of what other apps you've opened since you started playing music. On the other hand, a calendar application may only need to to be updated every few minutes to check for upcoming appointments. In between periodic updates, the app may be paused rather than continue to actively consume resources.
Multitasking on iOS 4 and Android Compared

In its most recent iteration, Apple's iPhone OS (iOS4) now includes support for more multitasking behaviors, which had been one of the most-requested features since the release of the original iPhone in 2007.
Meanwhile, in 2008 the HTC G1 (aka "Dream") was released with the first release of the Android OS, featuring native multitasking--including support for apps that run in the background--which at the time the iPhone lacked.

To make matters worse, Apple had been cracking down on hackers that released unofficial "jailbreak"
versions of the iPhone OS that featured more robust multitasking than what Apple offered. It seemed to many that Apple was fundamentally opposed to multi-tasking, and if one were to believe that, it might seem as if they have added multitasking under pressure from Android.
From a technical perspective, multitasking in iOS4 is markedly different than what is featured in Android. As with many technologies adopted by Apple, multitasking in iOS4 has been implemented with a very specific user experience in mind.
Android lets the entire app continue to run in the background. A good example is the Nintendo emuators by Youngh. If you use one of these apps then switch to something else, it'll keep running in the background, sound and all, until you decide to close it or your phone runs out of memory.
On the other hand, iOS4 lets apps keep certain features running in the background (but not full apps; for example, you'll be able continue a Skype call or keep listening to your Pandora station while using another app, but the full app isn't running), have its state saved (as with previous versions of the iPhone OS), both, or neither, as desired. In this sense it could be argued that the iPhone OS has always supported multi-tasking via state-saving, and this most recent addition is simply one more tool for developers used to tweak how their app is experienced.
To you, the user, this appears as a list of running applications, both "backgrounded" and "paused." Now iOS users are free to stream internet radio, chat, and browse GeekTech, all at the same time, regardless of how detrimental it may be to battery life.
As for comparisons between the multitasking implementations on Android OS and iOS4; The two are subtly, but fundamentally different. With Android, the operating system itself controls much of the multitasking, while iOS4 allows developers to choose how their app behaves.
Apple can take its more limited approach because it only has to support a few hardware configurations and so it can use a more narrowly-focused multitasking implementation, as compared to the myriad devices that feature the Android OS. Both approaches are well-informed, both work well, and ultimately, they are both fairly similar in their presentation to the user.
Which is Better? It Depends.

Which should you have in your pocket; an Android device or an iPhone? As it turns out, multitasking support may be one area where the two platforms have the most in common, even pre-iOS4! As such you may want to evaluate other features first, like which platform has the apps you want, which fits better in your pocket, or which looks better on your desk.
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Unread 2010-06-28, 10:44 PM   #1259
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HTC Wildfire review

By Richard Lai posted Jun 28th 2010 4:08PM
Review





If phones could make babies, then this HTC Wildfire would indubitably be the love child of the Desire and Nexus One. But of course, the humdrum reality is that 'tis just an Android 2.1 replacement for the entry-level Tattoo -- same 528MHz Qualcomm MSM7225 processor, 3.2-inch 320 x 240 capacitive LCD touchscreen instead of 2.8-inch resistive, 384MB RAM instead of 256MB, and a 5-megapixel camera instead of 3.2 (although quality matters more, obviously). So can this affordable handset provide enough bang for the buck to satisfy Europeans and Asians? Can the aging processor keep Sense UI well oiled? All will be revealed after the break.HTC Wildfire review








Hardware


At first glance, the Wildfire's a pretty handsome and familiar-looking device, but if you're not a fan of this subtle brown finish, there are three more color options. You can see several elements borrowed from the company's two other Android handsets -- touch buttons and the reassuring back texture from the Nexus One, although the buttons don't work as well on the big daddy; optical trackpad, earpiece, chin, and body frame from the Desire (read: not unibody à la Nexus One). The back is styled like the HD2 with a wide metallic band, but it's not the metal that you take off for the battery bay -- the actual cover needs to be peeled off with some effort from the top (like the Desire). When held in hand, the phone feels like a shorter Desire but equally as sturdy.

The chin below forms part of the back cover, but this is where we spotted the Wildfire's first physical flaw: we saw an uneven cut between the body frame and the chin. This does no justice to HTC's impressive build quality on most of its other devices, but as an entry-level device, we'll need to go easy with this level of detail. Swinging around to the left side you'll see the shiny volume rocker -- which feels well-built -- and micro-USB port, and on the back you have the five-megapixel camera sandwiched by the loudspeaker and LED flash.

To meet the lower price point, HTC's opted for the good ol' LCD instead of AMOLED on the Wildfire. Sadly, the infamous mirror effect is still present albeit not as strong the Desire's and the Hero's. See for yourself in the video below where we compare this with the screens on the Desire, Hero, Dell Streak and iPhone 4 (HD playback highly recommended for more realistic results). Whilst on this topic, we're also a bit upset that due to the low 320 x 240 resolution, some apps -- including our own -- did not appear in the Wildfire's Market. Ah, the good ol' fragmentation problem. For future reference, potential Android users should look at devices with a minimum resolution of 480 x 320 to get the most support.


Performance


The Wildfire's been given the same HTC Sense UI blessing as its other 2.1 siblings -- highlights include Leap for switching between homescreens, FriendStream widget for stalking your friends, an intuitive text highlighting tool (which is dangerously similar to the iOS's), built-in Flash Lite, and a keyboard that many have shown preference to over the stock version. Like the Legend, live wallpapers are -- no pun intended -- sensibly disabled on the feeble Wildfire. Still, we noticed the occasional hiccups every now and then, and we've had a few crashes from the internet browser plus the slow camera app. Looks like the CPU's the main culprit here, considering the Legend also rocks 384MB of RAM but doesn't suffer from such issues. On a similar note, Flash web content took minutes to load on the Wildfire, and even if you have the patience, the low frame rate leaves a lot to be desired. You can see this demoed in the video above.
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Unread 2010-06-28, 10:45 PM   #1260
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Despite the list of issues, we managed to get almost twelve hours of battery life on just 3G data connection, while enjoying the occasional music, photo-snapping, video recording, Twitter, FriendStream, and web browsing. Pretty impressive considering we only got about eight to ten hours on our Legend (also donning a 1,300mAh battery but with a newer and supposedly more efficient CPU) -- perhaps HTC's AMOLED screens do suck up a fair bit more juice than LCDs. Adding to the list of positives are the vast range of supported audio file formats, stereo Bluetooth audio (which worked flawlessly for us), and built-in FM radio. We wouldn't recommend using the rear loudspeaker for audio entertainment, but the supplied handsfree kit's pretty decent -- too bad it isn't the noise isolating-plug type, nor did its mic perform well in our noise test (but the phone's built-in mic wasn't any better, as demoed in the earlier video).

We've already praised HTC's multimedia apps in our Desire and Legend reviews. Nothing much has changed for the music player -- still as intuitive and stable as before. On the other hand, the gallery app is notably slower at loading pictures, and video playback is much worse -- we can understand that 720p playback isn't feasible with the old CPU (in fact, all our 720p clips froze up the gallery app), but with 640 x 480 MP4 clips coming out at low frame rates, you'd have to wonder who on Earth would buy this when there are featurephones that can do much better. Sorry HTC, but this smartphone ain't working out for us.

Moving on to the keyboard: if you ask the Android community, many would say HTC has one of the best virtual keyboards, but we have a feeling that the Wildfire won't make it to the list. No, it isn't to do with the slightly more crammed keys -- we were still able to type well with that; we're just annoyed by the slow response to our typing. That said, we must commend HTC for yanking the hide keyboard button -- the Back button below the screen does the job anyway -- to extend the space bar, plus the keyboard settings button now prompts a customizable list of international keyboards for quick switching. Not that this means we'd be less frustrated by the laggy keyboard, though.

Camera

Just like any other HTC device, don't expect mind-blowing picture quality -- especially in low-light condition -- from the Wildfire's five-megapixel camera, but indoor shots like the one above look pretty good. As for outdoor usage, the still camera either struggled with the white balance or consistently under-exposed the shots. Still, they are nowhere as bad as the videos recorded -- they're capped at a 352 x 288 resolution with a sad frame rate, and you'll get an even lower frame rate if you record in the dark. What a bummer. HTC Wildfire camera stills










Wrap-up


Well, we didn't have high expectation for the Wildfire to begin with, and having played with it we were even less stoked. In general, this handset's seriously lacking in multimedia features, and then we have the screen problem plus the occasional lag. That said, we can't really walk away hating the Wildfire in its entirety -- the battery life's good, plus it is after all a £230 ($346) device if bought off the shelf, or for free on T-Mobile's £20 ($30) per month two-year contract. In comparison, the Legend's about £360 ($542) SIM-free, but it's also available for free on Vodafone's £20 plan with significantly fewer minutes. Needless to say, your choice will greatly depend on your phone usage and carrier preference, but we'd gladly sacrifice some call time and go for the faster AMOLED-donning Legend. If you're looking for a basic off-contract Android smartphone but still want the Desire / Nexus One look, then the Wildfire's the way to go. You'd just quickly realize that you want more.
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Unread 2010-06-29, 12:23 AM   #1261
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Latest Froyo build for the Nexus One is the official Android 2.2 update

The wait for Froyo is over, folks -- well, at least for those of you with the Google Nexus One. The Android 2.2 update that was pushed out in the afternoon -- FRF85B -- indeed is the official release. And just like we said they would, Google announced the update today:
Starting today, Nexus One users will begin to receive the Android 2.2 (codenamed Froyo) over-the-air software update on their phones. This update provides some great new features including support for making your handset a portable hotspot and support for Adobe Flash within the browser. For a complete list of everything we’ve included in Android 2.2, please see the Android 2.2 Platform Highlights.

In order to access the update, you will receive a message on your phone's notification bar. Just download the update, wait for it to install, and you should be all set. This update will be rolled out gradually to phones - and most users will receive the notification by the end of the week . We hope you enjoy these new features.
If you're running a custom ROM, you might not get the update pushed to you, so head to the nearest forums (oh, look, here are some) to find the manual updates. [Google]
http://www.androidcentral.com/latest...roid-22-update
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Unread 2010-06-29, 12:38 AM   #1262
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Unboxing the US version of the Dell Streak



You didn't think I'd mention all of that Dell Streak beta-testing business if I didn't actually have one for myself, did you?

I already unboxed the UK version of the Streak but since the packaging is so different and could end up being what the retail devices ship in, I had to do another unboxing. There's no evidence on the box that this is a pre-production unit and it doesn't seem feasible for Dell to have made these boxes just for 1,000 beta testers, but there's always a chance that the final units will be packaged differently.

Here's a side-by-side of the US and UK boxes.



And now let's get a better look at this new box:



That's the Texas State Capitol, which I assume can easily be removed by whoever will make the production packaging. Everything else looks ready for the online shelves.























Other than the US plug, the contents are the same as the UK version.



The hardware of both Streaks is identical as well:





The backs may look a little different in the photo above but that's only because I didn't slide the battery cover all the way to the right on the Streak at the bottom.





There are some differences in the software, but it's nothing major. It's not like the US version is running Android 2.1 or anything!





The UK version can be unlocked with a Rebel SIM card, but I personally haven't had any luck with an AT&T or T-Mobile card.

This US version came with an AT&T SIM card already installed because of the free service through the beta test.







This unit works on T-Mobile too, but it's EDGE only because of the supported bands.

http://www.streaksmart.com/2010/06/u...ll-streak.html
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Unread 2010-06-29, 04:26 PM   #1263
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Android 2.2 test build for Motorola DROID leaks out



This isn’t the first time that Android 2.2 has been made available to adventurous DROID owners, but it is the latest, and therefore, to many, it is the greatest. Based upon a test build recently dished out to some lucky DROID users, a new ROM leaked by MyDroidWorld includes root access and a customized kernel. Getting the ROM up and running is simple enough and shouldn’t prove to be difficult, although we’d advise anyone who doesn’t fully understand what they’re doing (or are above begging for help on forums) to stay clear of this until everything is official. If you do try it out, you’ll let your pals at BGR know how it works, right?

http://www.mydroidworld.com/forums/m...ed-frf84b.html
http://www.boygeniusreport.com/2010/...oid-leaks-out/
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Unread 2010-06-29, 04:55 PM   #1264
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How Google's Failing the Android App Market

DVD Jon, the reverse engineer who decrypted DVDs for the masses and liberated iTunes with DoubleTwist, is worried about the Android Market. There's too much junk, he says, and Google needs to follow Apple's lead to clean it up.

That might seem like a surprising notion coming from someone famous (or infamous, depending on who you ask) for methodically removing bricks from some of the tech world's most fortified walled gardens, but in a post on his blog, Google's mismanagement of the Android Market, Jon contends that Google's simply doing too little to curate their app offerings.

The top ranks of the Multimedia section, he says by way of example, are bloated with illegal music downloading services and spam ringtone apps (ones that are making money through Google Ads, incidentally). All of these violate copyright and undermine the Android Market's legitimate media players like MOG and Rdio.

Jon also cites a study by Larva Labs study that found Apple has paid developers 50 times the amount of money Google has, noting that Android developers can only sell paid apps in 13 countries out of the 46 in which it's available. Google's doubly negligent, here: it's not taking care of its developers or the apps they create once they hit the Market.

Apple is widely (and often rightfully) criticized for its vague and censorial App Store approval process. But as the Android Market continues its explosive growth, Google will have to make some changes to ensure that its quality apps don't get lost amidst the junk.
http://gizmodo.com/5575470/how-googl...oid-app-market
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Unread 2010-06-29, 05:33 PM   #1265
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Engadget: Samsung Epic 4G preview



We've seen our fair share of Samsung Galaxy S phones in the past few weeks, but the Sprint Epic 4G version (or the Galaxy S Pro, as we'd previously suspected it would be known) looks like it could take the cake. The phone has all the same specs as the others family members -- including a 1GHz Samsung Hummingbird processor, 5 megapixel cam, a 4-inch Super AMOLED screen, and Android 2.1 -- but it also boasts a front facing camera and a physical keyboard. So, is the new slider as epically amazing as we've been imagining? We got to spend some time with a unit this afternoon, so hit the break for some early impressions and a quick video.
  • Hardware: The Epic may not have a 4.3-inch screen like the Droid X or EVO, but at 4 inches, it's close -- and for all practical purposes, it appears to be just as large. The slide-out physical keyboard doesn't add as much girth as we expected, though it still adds to the height of the phone. While the curved edges give it a similar look to the Galaxy S we've seen overseas, it has four touch sensitive buttons along the bottom instead of those physical buttons. Oh, and about that physical keyboard, it's pretty glorious -- the keys are slightly raised and there's a bit of space between each of them. We have to admit it looks a bit odd to have a keyboard with such a big screen, but if anything it's a throw back to UMPCs or MIDs. Overall, though, the phone felt quite sturdy.
  • Screen: The Epic 4G has the same 4-inch Super AMOLED display as the Galaxy S and Captivate. But we aren't letting that diminish our love of it -- every time we see it we are pretty blown away by the crispness. Yet again, we didn't get to test the display in sunlight, but indoors it was seriously bright, albeit glossy. (Oh, and if you missed it, check out our head-to-head between Samsung's Super AMOLED screen and Apple's Retina display.)
  • Software: The Epic 4G will run Android 2.1 at launch, but Sprint tells us it will be rolling out the 2.2 update not too long after it hits the market. Just like the Captivate, it has the latest version of Samsung's TouchWiz skin, which isn't too distracting and actually polishes up Android a bit. It's also preloaded with Swype and Qik as well as a few Sprint applications -- including the mobile hotspot app, notably. Speaking of Qik, we did confirm that the Epic 4G has a VGA front facing cam, while the one on it's backside will take 5 megapixel shots.
  • Performance: Unlike the early version of the Captivate that we saw, the Epic 4G's 1GHz Hummingbird CPU was zippy. As you will see in the video, scrolling was super snappy and there was no noticeable lag in opening applications like Amazon's Kindle app or firing up the camcorder. Video playback also looked super smooth. Sprint's still not giving out information on pricing or availability, though we're told the price will be aggressive and the handset will be available before the end of Summer.
On that note, until we get our hands on a review unit, we leave you with a brief, standard def video of what's clearly shaping up to be Sprint's Android phone of the month:

Something went wrong. Please make sure you added the video correctly.

Video URL: http://www.youtube.com/watch?v=<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/20JEDgmY804&color1=0xb1b1b1&color2=0xd0d0d0&hl=en_ US&feature=player_embedded&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/20JEDgmY804&color1=0xb1b1b1&color2=0xd0d0d0&hl=en_ US&feature=player_embedded&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="385"></embed></object>
http://www.engadget.com/2010/06/29/s...ic-4g-preview/
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Unread 2010-06-29, 08:18 PM   #1266
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Verizon: Stop Calling the Incredible an End-of-Life Device; You’re Hurting Its Feelings

by Quentyn Kennemer on June 29th, 2010
A spokesperson for Verizon Wireless officially updated us on the rumors of the HTC Droid Incredible being an end-of-life product: it’s simply not true, they say. Rumors started festering about when the Droid Incredible appeared on the same phaseout list that the now-extinct HTC Droid Eris did.
The first thought that came to our minds was that Verizon’s inability to keep their supply and demand on an equilibrium forced their hand in suppressing the Incredible and making room for the two new heavy-hitting Motorola devices coming soon: the Motorola Droid X in July and the Motorola Droid 2 in August (unconfirmed).
That wasn’t the case, however, as reports started making their rounds regarding a new change in the Incredible’s box and pre-packaged accessories. Even with that, it appears that slight change wasn’t the only thing responsible for the change in SKUs: HTC started manufacturing the devices with Sony’s Super TFT LCD in place of the hard-to-find AMOLED. According to them, the two display technologies are nearly indistinguishable, and this will help them get back on track with Droid Incredible manufacturing to fulfill all of those backorders (the ones that haven’t switched their orders to the upcoming Droid X, anyway).
So there you have it. It’s not end-of-life, it’s not dead, it’s not anything. Now let’s move on before one of these Droid devices curl up on the defensive and send us to the guillotine.
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Unread 2010-06-29, 08:19 PM   #1267
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Motorola Charm to be Named the T-Mobile Motorola Basil

by Quentyn Kennemer on June 29th, 2010
We can’t tell if Basil is the codename or market name, but it appears that what we were introduced to as the Motorola Charm could end up getting a name change before hitting the market. TmoNews got their hands on what looks like a training document or user guide for the device showing it with the name T-Mobile Motorola Basil.
We’re throwing our chips at the prospect of its final name being the Basil due to the fact that we saw the device on one of T-Mobile’s leaked roadmaps earlier in June.
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Unread 2010-06-29, 10:05 PM   #1268
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Samsung Confirms That All Galaxy S Devices Will Get Android 2.2

Good news for the folks interested in a Galaxy S device but not satisfied with Android 2.1! According to Samsung's official Twitter account, the devices will be updated to Android 2.2 later on:
Galaxy S phones will come with Android 2.1 and be upgradeable to Android 2.2 which will support Adobe Flash 10.1

Of course, there isn't a timeframe on exactly when the devices will receive an update, but this is still pretty good news nonetheless.
http://gizmodo.com/5575900/samsung-c...get-android-22
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Unread 2010-06-30, 08:13 AM   #1269
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i did a manual download lastnight to froyo 2.2 and man did the nexus one come alive i will be keeping this phone a little longer now
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Unread 2010-06-30, 09:09 AM   #1270
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Originally Posted by shibby View Post
i did a manual download lastnight to froyo 2.2 and man did the nexus one come alive i will be keeping this phone a little longer now
That is what sucks about a skinned phone, its probably going to be another month or two before we get it. Not that the Evo is slow, it just feels normal now. I want that speed boost and the added bonus of cloud to device functionality.
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Unread 2010-06-30, 09:30 AM   #1271
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Originally Posted by Ryan Stewart View Post
That is what sucks about a skinned phone, its probably going to be another month or two before we get it. Not that the Evo is slow, it just feels normal now. I want that speed boost and the added bonus of cloud to device functionality.

give it time everything i heard you should have it by late july or august.but just like everyone i got tired of waiting for the ota update too so i know how ya feel
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Unread 2010-06-30, 11:33 AM   #1272
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Netflix hiring Android developers, client on the way



It appears as though Netflix is hiring an Android developer to “help build [an] Instant Streaming client implementation on Android devices.” Obviously, the good news would be that an official Netflix app — that would allow subscribers to watch Instant Queue movies right on their handsets — appears to be on the way. The bad news is that it may still be a while until we actually see said app. What do you think of the Netflix Instant Queue on your mobile? Would you watch? Are the I.Q. titles too dated, or are they just right for your quirky personality?

http://jobs.netflix.com/DetailFlix.asp?jobid=flix3724
http://www.boygeniusreport.com/2010/...nt-on-the-way/
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Unread 2010-06-30, 11:47 AM   #1273
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Rumor: Android 3.0 (Gingerbread) Out October, For Higher-Specced Phones



The rumored HTC Vision has kept me very entertained with stories of it running Android 3.0, with a slide-out keyboard and dual-core processor. It sounds like a fantasy-phone, but could be real, judging by these latest Gingerbread rumors.

Mobile-review.com's Eldar Murtazin has a reputation for scoops and leaks, and while he only revealed the details about the upcoming Gingerbread release on his Russian podcast, Unwired View translated it as containing the following information:

* Android 3.0 Gingerbread will be released in mid- October (around 15 -16th), 2010. First handsets shipping in November/December – for the Holiday Season.
* Minimum hardware requirements for Android 3.0 devices are: 1GHZ CPU, 512MB or RAM, displays from 3.5" and higher. We all of course heard that Android handsets with 2GHz CPU's are coming.
* New 1280×760 resolution available for the devices with displays of 4" and higher
* Completely revamped user interface. If you want to get a feeling of what Android 3.0 Gingerbread UX is like, check out the Gallery App on Nexus One. The same overall feel, light animated transitions,etc. Natively, through all the UI.
* Android's split into 2 branches becomes official. 3.0 for top of the line/high end devices. Cheap, low-end mass market handsets will keep Android 2.1/2.2


The last point is really interesting, if Murtazin's predictions of an October release for the firmware update are actually true. Android 2.2 (Froyo) has only just been released by Google, but most manufacturers and operators are yet to push it through themselves—it's believed HTC for example won't hit the trigger button until October.

These high-end phones which have already been confirmed for Froyo might not be so high-end come October, so with any luck we can see some new hardware which will be better suited for the new, higher-resolution support. I'm talking that HTC Vision, which is meant to be part of T-Mobile's Project Emerald.

Also mentioned in his podcast is that interfaces such as HTC's Sense, Motorola's MOTOBLUR and Sony Ericsson's TimeScape will have little relevance after Gingerbread comes out, as the update will offer much more than the UIs can give.

I'm pinning a lot of hopes on the upcoming Gingerbread release pushing manufacturers further, anyone else?
http://gizmodo.com/5576478/rumor-and...specced-phones
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Unread 2010-06-30, 12:23 PM   #1274
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Best Buy Mobile No Longer Taking DROID X Pre-Orders

Just 5 days after the pre-sale started for the Droid X at Best Buy and Best Buy Mobile, future orders have been cut off. We received word from 2 separate Best Buy Mobile stores and called a third who all confirmed that the number of pre-sales for the Droid X has essentially matched the amount of inventory they expect to receive.

A good sign for the Droid brand, not a good sign if this turns into the next Incredible debacle.

Stay tuned for more…
http://www.droid-life.com/2010/06/30...-x-pre-orders/
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Unread 2010-06-30, 12:51 PM   #1275
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Boy Genius Report's review of the Droid X:
http://www.boygeniusreport.com/2010/...roid-x-review/
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